Comments
I've only played this once so far and it seems OK. A flaw seems to
be stagnation when there are too many civilised peoples, but this is probably
just a result of playing style and could be countered by less eagerness to
civilise. A more serious problem seems to be due to the difficulty of attacking
into a different terrain type, when the board is full you first need clear
a space to expand into next turn, and then to minimise the risk of someone
beating you to it, you need to play a low card of that terrain, unfortunately
this means you will have few armies and will then probably be driven out by
the end of the round.(Dave D)
I enjoyed the game because it was relatively easy to get to grips,
has little down time and I like building empires. However technically it
was probably the naffest game we have played on a Tuesday night. The dice
combat was "Risk" like, which is not a complement. The decisions that arose
during play did not perplex, again not a complement. There was no balancing
mechanism within the game to rain back the leader other than the conscientious
efforts of the player who happens to be adjacent. Once the free territories
were taken all that was left to the game was a bit of minor boarder skirmishing
with what little ground exchanging hands depending on the dice. I was really
not impressed with Lords of Creation but I will happily play again because
despite its faults it is a pleasant way to pass the time. (Gordon)
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